![]() ![]() As such, like real skateboarding, it is a hard, frustrating, and deeply rewarding experience. So many years on, creā-ture Studios has taken Skate's lead and run with it, delivering something so committedly in simulator territory that it could be considered a genre-mate with Train Sim World as much as with the Tony Hawk games. Watch on YouTube Here's Session's launch trailer now it's fully left Early Access. Its innovative thumbstick-based control system inspired by the subtle foot movements of real skateboarding meant it felt much more directly informed by the sport that inspired it. Then, in 2007, EA Black Box debuted the beloved Skate, which at least alluded to simulation. The skill ceiling Hawk's games offered certainly loomed high, but almost anyone could leap in and quickly skate like a pro, prodding merrily at all manner of buttons. To deconstruct what that means, the conversation inevitably starts with an iconic series.įor many years, the Tony Hawk games triumphed in abstracting skateboarding tricks out to various series of button combos, letting players string together impossible trick lines that could pass through a whole level. In doing so, they've built something that does a remarkable job of capturing the essence of real skating even if that approach sometimes comes at the expense of what makes for a consistently enjoyable video game. Developer creā-ture Studios has strived to deliver a skateboarding simulator. Certainly, it is not as hard as real skateboarding, but this is a game that is profoundly challenging, and one that makes you think like a skateboarder. That is the mindset that has clearly founded the design of Session: Skate Sim.
0 Comments
Leave a Reply. |